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League Rules & Guidelines

Playing Rules/Guidelines

  • Rally scoring - a point is awarded on every rally, regardless of which team served

    • 3 games to 21 points, win by 2 with a hard cap at 23.  If running out of time, 3rd game will be to 15 points, hard cap.

    • Keep your own score

    • Call out the score prior to every serve. Your team’s score should be said first, followed by your opponent’s score. So if you are serving and your team has 12 points while the other team has 14, you should say “12-14” prior to your serve. This is a common courtesy to let your opponents know play is beginning and helps keep track of the score.

    • Write your match record on the matchup sheets by the entrance to the courts. 

    • Winning team each week can head over to the bar for their free pitcher of beer!

  • Coed Regulations

    • For Intermediate 4s at least one woman must be on the court at all times.

    • For Recreational 6s, there must be at leas two women playing at all times to field 6 players. If you are playing with 5 or fewer players you must have at least one woman on the court at all times.

  • Forfeits

    • If you cannot field 3 players (Int 4s) or 5 players (Rec 6s) within 10 mins of the start time, you forfeit game 1.  After 20 mins, you forfeit game 2. 

    • Pulling players from resting teams, drop-ins, or classes is allowed if necessary, but your team should show up to ready to play at the start time.

    • Please email as early as possible if you are down players. We can assist.

    • If your team can't make it please let us know as early as possible so we can find a team to sub so your opponent has someone to play.

    • Substitute players need to register on the site and sign waivers.

    • Please don’t invite your pro player cousin to a recreational league.  You can play up a level, but not down.  No ringers.

Intermediate 4s Game Play Rules

  • The ball may be hit with any part of the body. You may use your head, your shoulders, your knees, and your toes. 

  • A block does not count as a team contact and therefore three maximum contacts are available and any player including the blocker can make the official first contact.

  • Players must maintain service rotation, but players do not have to rotate their positions

  • No open hand tips - no use of fingertips to push the ball over the net.

  • Spiking or blocking a serve is NOT allowed

  • Serves may NEVER be received with open hands in a setting motion. If hands are open, they must be together in order to avoid a double-contact. 

  • An open-handed setting motion may be used to play defense against an opponent's hard-driven ball on the FIRST contact. The FIRST contact includes balls deflected off your team's block, but only those where the ball remains hard driven (in other words, the ball should continue on a downward trajectory rather than be deflected up towards the ceiling).

    • Open-handed setting motions should NOT be used as the FIRST contact in any other circumstances.

    • A ball is hard-driven when it has  been struck with an overhead “spiking” motion by a player in the air, and has a flat rather than arcing trajectory.

    • Hard-driven balls are those which you do NOT have time to choose how to react. If you were able to see it arc up before it moved down, you had time to choose. 

  • A player may only set the ball over the net intentionally if they are perfectly squared to where they are setting and the set must be especially clean (with no spin whatsoever). 

  • An open handed set that unintentionally goes over the net is okay as long as the set is clean.

  • Lifts, carries, doubles are NOT allowed…please call this on yourselves.

    • A lift occurs when the ball comes to rest in a player’s hands. If you think nobody saw you catch the ball, remember that PUSHIT doesn’t forget.

  • Touching the net at ANY time during play is not allowed… please call net violations on yourselves

  • Going under the net IS allowed only if it does not interfere with the play.  Please be conscious of players on both sides of the net!

  • If the ball hits the ceiling net or gets temporarily stuck and falls back down onto the same side it is playable or the point can be replayed. 

  • If the ball gets stuck in the ceiling net but remains on the same side the point is replayed. 

  • If the ball goes over the net but hits the ceiling net or gets stuck the hitting team loses the point. 

  • When in doubt, replay the point. Teams should call their own lifts/doubles/mis-contacts. Opposing teams should play the point regardless of their interpretation of the rules. Again, arguments are settled by a replay. 

Recreational 6s Game Play Rules

  • The ball may be hit with any part of the body. You may use your head, your shoulders, your knees, and your toes. 

  • A block does not count as a team contact and therefore three maximum contacts are available and any player including the blocker can make the official first contact.

  • Players must maintain service rotation, but players do not have to rotate their positions

  • Spiking or blocking a serve is NOT allowed

  • Lifts, carries, doubles are NOT allowed…please call this on yourselves.

    • A lift occurs when the ball comes to rest in a player’s hands. If you think nobody saw you catch the ball, remember that PUSHIT doesn’t forget.

  • Touching the net at ANY time during play is not allowed…please call net violations on yourselves

  • Going under the net IS allowed only if it does not interfere with the play.  Please be conscious of players on both sides of the net!

  • If the ball hits the ceiling net or gets temporarily stuck and falls back down onto the same side it is playable or the point can be replayed. 

  • If the ball gets stuck in the ceiling net but remains on the same side the point is replayed. 

  • If the ball goes over the net but hits the ceiling net or gets stuck the hitting team loses the point. 

  • When in doubt, replay the point. Teams should call their own lifts/doubles/mis-contacts. Opposing teams should play the point regardless of their interpretation of the rules. Again, arguments are settled by a replay. 

Playoff Rules

  • Playoff dates are announced at sign up. While the schedule is not finalized until the week prior, dates are always given at the time of sign up.

    • Playoff games generally start at 6 PM, and end by 11 PM.​

  • All regular season rules still apply.

  • If you need substitutes for your playoff game:

    • Subs must have played at least 2 games during the regular season.​

    • Subs must be added to your roster ahead of playoff games. (email info@qbksports.com to add)

    • Subs must be a similar playing level to the league - you can play up a level, but not down.  No ringers.

    • If you are unable to field a team with subs who have played with your team and are on the roster, you must notify QBK Sports at least 1 week ahead of time, or game will be automatic forfeit. We will try to work with subs if there is at least one week lead time.

  • All playoff games will be reffed. Refs will keep score.

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